![]() Keep your cargo values low, your EHP high, and your head on a swivel, and you should be relatively safe. If you transport your ores to market yourself, use caution in doing so. While mining ships are rarely profitable to gank, haulers of all shapes and sizes are attractive targets. All the systems in close proximity to Jita and Amarr tend to be patrolled frequently by ganking groups.īe aware though, even backwater systems can occasionally draw in gankers if there’s enough activity in the area. Where you fly is just as important as what you fly – the security status and the proximity to trade hubs has a huge impact on whether or not you will attract the attention of gankers. Properly fit, they are difficult, but not impossible to gank – a group with the manpower to target a well fit skiff could almost as easily take out a poorly fitted freighter, and will usually choose to do so. Procurers and Skiffs are the ideal mining ships for highsec, provided you fit them to have as much tank as possible and maintain at least a reasonable degree of situational awareness. A Covetor or Hulk can often be obliterated in seconds by even a lone ganker in a disposable ship, Retrievers and Mackinaws are only a slight improvement – and poor fitting choices can throw away that EHP and make them just as vulnerable as a naked shuttle. Gankers focus primarily on inattentive pilots and high-yield ships because as your yield and ore bay capacity increase, your effective hit points decrease, making you an easier target. The best way to avoid highsec gankers is simply to not mine in high-security space – the mining anomalies in nullsec are considerably more profitable for mining and if you do so as part of an established alliance, you will likely benefit from intel networks and defense fleets that provide a greater degree of safety as well as the ability to fight back – something the mechanics of highsec make near-impossible. If you mine in high-security space, chances are that you will encounter gankers sooner or later. and the Imperium’s Ministry of Love, which have a significant degree of overlap in their respective membership. “Blingy” fittings can make you a lucrative target for gankers while adding only a marginal advantage – as a rule of thumb, don’t spend more than the hull is worth on a faction, deadspace, or officer module.Ī number of groups operate in high-security space that attack miners opportunistically, most notably CODE. In the case of ganking miners, the activity is rarely profitable, and other motivations apply, such as ideological opposition to the safety of highsec or AFK gameplay, revenge, recruitment, and personal entertainment. Gankers minimize their costs by using disposable ships. The NPC police force CONCORD does not respond quickly enough to prevent a determined player from killing you, but CONCORD arrives and enacts swift retribution. Highsec is designed to be safer space, not safe space. Mining with friends means mining attentively.Defense fleets actively pursue hostiles.Hostiles don’t have anywhere to dock in someone else’s space. ![]() Standings provide strong indication of player intent, most alliances follow “Not Blue Shoot It” policies – anything not friendly is hostile.Hostiles usually have to travel some distance.Intel channels provide early warning of hostiles.Mining in null security space is more profitable, and, with the support of an alliance, can be considerably safer: The mechanics of highsec appear to be designed to prevent attacks on players, but in reality, they create a level of predictability that allows attackers to enjoy almost complete control of the terms, circumstances, and timing of every engagement. PVP in highsec is the most one-sided in the game. In many ways, highsec is more dangerous than other areas of space. ![]() Two often repeated cliches about EVE Online are worth mentioning, Don’t fly what you can’t afford to replace, and when you undock, you consent to PVP. ![]()
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